I’m fairly new to Unity Networking. I’m been making a game using the HLAPI and randomly walked into an error that I cannot seem to get rid of or solve. I have tried a few different solutions and looked online for related issues but it doesn’t seem to be well documented.
Like I just mentioned this error has just seemed to appear randomly. My host works fine, but whenever I connect a client to that host, in the client I get these warning Log Messages.
CRC Local Dump PlayerState : 0
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
CRC Local Dump EventManager : 0
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
CRC Remote Dump PlayerState : 0
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
CRC Remote Dump EventManager : 0
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
It is a very strange issue. All I have been able to find one post of the same issue which no one replied to:
I dont understand what these issues are as it doesnt give any more information of the issue other than these simple lines stating a class name.
I did see mentioned that a related issue is because of differences in the amounts of network identities between the server and client but that doesnt seem to be the case.
The classes that these are related to are very simple classes aswell. they are local authority. One is a simple setter and getter class and the other is a sync events class. I dont see why they are ausing an issue.
Any help or information about this error would be greatly appreciated.