I wasn’t able to spot any specific forum section regarding materials, so forgive me if I placed this topic at the wrong section.
I’m new to working with Unity and I’m testing out some of my models in a testing stage. The model I’m working on now is a model of a western revolver. In order to get the subtle bump mapping applied to the gun and it’s handle, I created a normal map texture and saved it as a .DDS file.
However, when I apply the normal map to the gun’s material there are creases visible on the spots where the texture itself is not continuous. The image below shows the result:
The right image shows the gun without the normal map. As you can see, the handle looks smooth as supposed.
On the left side you can see the gun with the normal map. Here, there are creases visible on the gun’s handle.
So my question is:
Is there a way to render the normal map smoothly as one continuous texture instead of divided parts or do I need to fix the normal map itself for that?
The same issue applies to a texture on a head. I’m not sure what to change to the texture itself.