Hi. New to Unity. New to game making.
If I wanted to create a character mode, what would need to be done.
Lets say, I have 3 different heads sizes, various hair, different shirts, and different pants.
Do I need to have a mesh for every variation already pre-loaded? Or could the engine create the character on the fly and weld them together?
For animation, would this character be able to use animations based on a selected moveset?
Thanks,
tom_b
Hi, welcome to the forum!
You might want to look at the character customisation demo for an example of how to do things like this.
That demo was great. I was unaware that one FBX file could have different clothes. Can you point me to a tutorial on creating humanoids with various meshes (clothes). I have already created several humanoids with clothes, I just need to know how to make it all one character now.
Thanks,
tom_b
Still looking for help on creating one FBX character with multiple meshes. Do you have a quick summary or a link on how this is done?
I appreciate you reading this a lot. Google has not been friendly on this subject.