Hi folks,
I have a GUI that performs most of its button behavior based on ‘OnClick’, however, there are certain builds of the game where I want the entire GUI to behave with ‘OnPointerDown’ (or ‘OnMouseDown’) instead. I know how to set this behavior up in the editor, specifically for each button, but…
Is there a way to set a global bool/flag, or an override, that will have all buttons in my GUI behave with ‘OnClick’ if true, and ‘OnPointerDown’ if false, for example, without having to create two cases, or edit for each button individually?
Thanks!