Is there anyway to create a flaming sword without removing the mesh render beforehand? For instance I’d like just the blade to flame up, not the entire sword. Is there anyway to do that?
Make a smaller mesh, use that one instead. Don’t just put the effect all over the sword, put it on an invisible (i.e, no renderer) mesh which is a child of the blade. Then, to turn it on and off, use particleEmitter.emit = true or false.