Hi! I’m trying to make a timer count upwards in my 2D mobile game, I got it to work but how can I round of a float to only 1 decimal? For instance the game now writes out “1.123”. How can I change that to be “1.1”, 1.2", 1.3" etc?
Code:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TimerScript : MonoBehaviour
{
//Create timer
public static float timer = 0.0f;
//Create displayed timer
Text text;
void Awake()
{
//Load Text class
text = GetComponent<Text> ();
//Reset the timer
timer = 0.0f;
}
void Update()
{
timer += Time.deltaTime;
text.text = "" + timer;
}
}