Create a full circle/chain of hinge joints!

Hello,

I've used the following script to create 108ish spheres, which I wanted to make as a full circle. I've set the connectedBody to one starting sphere for the sphere 1 and 108, but it still persists to create a straight line. Manipulating the variables during game play doesn't seem to yield any results.

What would be the solution to this? Use another type of joint? I'm still somewhat new so please go easy on me. :) <3

private var arr : GameObject[];
private var number:int = 0;
private var max:int = 109;
private var round:int = 1;
private var i:int;

public var beadPrefab : GameObject;

function Start()
{
    arr = new GameObject[max];

    for (i = 0; i < max; i++)
    {
        var newbead : GameObject = Instantiate (beadPrefab, Vector3(292  , 68, 32 +i*5), Quaternion.identity);      
        newbead.name = "bead" + i;

        if (i == 0) //head bead
        {
        newbead.transform.localScale *= 1.5;
        newbead.name = "bead0head";
        }

        if (i>0)
        {

            if (i == 108)
            {
                newbead.hingeJoint.connectedBody    = arr[0].rigidbody;
                //arr[1].hingeJoint.connectedBody = newbead.rigidbody;
            }
            else
                if (i <= 108)
                    newbead.hingeJoint.connectedBody    = arr[i-1].rigidbody;

        }
        arr *= newbead;* 
 *}*
*}*
*function Update()*
*{*
 *// move to next bead*
*}*
*```*

Not sure why but when using the Unity3 it linked up fine,

also referring to here helped http://answers.unity3d.com/questions/21458/instantiate-prefabs-in-a-circle-or-elipsoid