Hello! Welcome to this Create a Game series, the aim of which is to take you through the process of creating a game from start to finish in Unity. It is intended for an audience that is already comfortable with the basics of C# and Unity. Hope you enjoy!
Edit: the series is now finished. It consists of 25 episodes, and spans roughly 7 hours.
You can try out the final game here: Create a Game series by Sebastian Lague
I’ve updated the main post with episodes 15 and 16, which cover particle death effects for the enemies, as well as weapon effects like shells and muzzleflashes.
I actually discovered your tutorials with the Blender character modelling one.
This series is great for me. Getting back to Unity after a while. The pace is perfect for me. I can always stop and digest if I need to.
It’s all so elegant (at least from my vantage point).
Thanks again. I hope to be a Patreon soon.
I’d also consider this tutorial as a teaching aid or possibly the basis for a curriculum (summer code camp, etc) . I find that subjects (coroutines/interfaces/events-delegates/etc.) are introduced in the relevant/organic context without forcing them and things gravitate towards simplicity.
I’m on lesson 8 - can’t wait for that enemy disintegration episode