Whenever I create the object it is never truly in front of the player but randomly off to the side. I been toying with it, but cant find the problem. I think having transfrom.position.x is wrong because it doesnt take in the consideration where the x vector (forward) is pointing. I don’t know how to get the object in front of the camera…
static var canThrow : boolean = false;
var throwSound : AudioClip;
var turret : GameObject;
var wall : GameObject;
var blank : GameObject;
var throwForce : float;
function Update () {
if(Input.GetKeyDown("y") ){
audio.PlayOneShot(throwSound);
var temp: GameObject = Instantiate(blank, transform.position, transform.rotation);
temp.transform.position.x = temp.transform.position.x + 20.0;
var newthing : GameObject = Instantiate(wall, temp.transform.position, temp.transform.rotation);
AstarPath.active.SetNodes (false,newthing.collider.bounds,true);
Destroy(temp);
}}
I think i should use replace
temp.transform.position.x = temp.transform.position.x + 20.0;
with
temp.transform.position = temp.transform.forward *10.0;
But the doesnt work either…