Hi, how can I create NavMesh navigation from an FBX file?
I can get vertices from the NavMesh and create a mesh of NavMesh.CalculateTriangulation(), but how do I do the opposite?
Hi, how can I create NavMesh navigation from an FBX file?
I can get vertices from the NavMesh and create a mesh of NavMesh.CalculateTriangulation(), but how do I do the opposite?
You can’t input a mesh and use it as a NavMesh. You have to bake a NavMesh from your scene geometry.