I've almost finished my first project, but I want to put a final and simple cutscene at the end of it, I want the player (and the camera that is a part of it) to rotate slowly until he watches back where he came.
I think that what I should do in the script is to disable somehow the script that moves the player and then rotate the player by myself via script by using CharacterController(?)
The problem is that I don't really know how to do it
3 Answers
3
Might I suggest Camera Path? It was designed specifically to make cutscene camera animations with a very simple interface.
make an animation in the animation view. Give the camera an empty gameobject parent, with that being centered on the player, give the camera a transform.LookAt script, then animate the empty GO to rotate.
I would try to make a cut cene camera (an exclusive camera for that) make an exclusive animation for the character for that event.
didn't really understood, I can then create an animation in witch the player rotate and call it when it reaches the end of the level?
– sonic220