Create a sliding Menu

Hi all, I am just learning Unity 3 and I am finding the learning curve quite steep for me.

At this point of time, I've managed to do up a decent GUI interface with GUIskin and GUI Group. If let's say I would like to make the whole GUI group slide out of the menu upon keypress(spacebar), which command should I be using? Am I doing it right in the first place because I can't seem to get the whole GUI Group to move on keypress.

Below is my code:

@script ExecuteInEditMode()

//This command is to run your GUI scripts without having to play the scene

//variable for GUISkin var customSkin : GUISkin;

var icon : Texture;

var plate : Texture;

//Slider default values when you first run Unity. var slider = 50;

//var windowRect : Rect = Rect (20, 20, 120, 50);

function OnGUI () {

//applies skin to all. any GUI elements above this script will not get "skinned". GUI.skin = customSkin;

//Everything in a group will move accordingly is you adjust the x and y values. GUI.BeginGroup (Rect (Screen.width/2-480,Screen.height/2-240, 960,480 ));

// We'll make a box so you can see where the group is on-screen.
//GUI.Box (Rect (0,0,960,480), "Interface Group 1");

GUI.Label (Rect ( 0, 0, 960, 480), plate);

//To set the button to load levels, add your scenes from the Build Settings. if (GUI.Button (Rect (60,25,80,30), "Level 1")) { Application.LoadLevel (1); }

GUI.Button (Rect (280,25,80,30), "Button 2");

GUI.Button (Rect (500,25,80,30), icon);

GUI.Label (Rect (760, 135, 128,128),icon);

// End the group we started above.
GUI.EndGroup ();

}

//////What command should I use here for the keypress function?/////////////

function Update () { if (Input.GetKeyDown (KeyCode.Space)){

print ("space key was pressed");

//(command to use here?);

}

}

I've already managed to add the function in by using variables assigned to the x coordinates and rewriting the whole structure.

Many thanks to HiggyB!

Below are the working scripts: @script ExecuteInEditMode()

var MyBoxLeft = -200.0;

var icon : Texture; var icon2 : Texture; var blankSkin : GUISkin;

function OnGUI () { GUI.skin = blankSkin; var tBoxRect = new Rect(MyBoxLeft, 20.0, 220, 720); var tButtonRect = new Rect(MyBoxLeft, 160.0, 120, 30); var tBoxArt = new Rect(MyBoxLeft, 200.0, 120, 120);

GUI.Box(tBoxRect, icon); GUI.Button(tButtonRect, "Click"); GUI.Box(tBoxArt, icon2); }

function Update () {

if (Input.GetKeyDown("space")) { AnimateBox(); }

}

function AnimateBox () {

if (MyBoxLeft == -200.0) {

while (MyBoxLeft < 20.0) {
    MyBoxLeft+=5.0;
    yield;
}

} else if (MyBoxLeft == 20.0) {

while (MyBoxLeft > -200.0) {
    MyBoxLeft-=5.0;
    yield;
}

}

}

What if I want to modify this script so that the box opens when clickin on it?
Thanks