Create A Unity MmoRpg

Okay I am creating a mmorpg we have a staff of ruffly 50 people including my self doing 3d design and have made nearly half of a world over the course of 3 months…

But we have decided to use unity for our mmo’s game engine with the hopes of having it on all cross platforms. Such as running your account on your ipad or computer or while on the road with your android or apple phone…

All of that so far has gone great and we seem to be making great headway and have about a year to a year and a half left in development witch is a little ahead of schedule.

But today I have finnaly encountered a issue with the unity engine I need to things that I cant find…

A script to have somthing fallow you not move with you but fallow you…

And how to make a npc that will attack your ccharter if you get to close basicly a agro system…

Those aren’t really Unity engine issues; they’re just general programming issues. It’s kind of like if you have a car and need to go to the grocery store, but you don’t know how to get there. That’s not an issue with the car; it just means you need directions :slight_smile:

Regarding making an object follow another object, there are many ways to do that, so you’ll probably need to specify the exact behavior you’re looking for if you want help with that.

The second problem is also fairly involved and is composed of multiple subproblems (how to detect when an object is nearby, how to manage states for an AI-driven entity, how to handle animations and character movement, etc.). As such, there’s really no short answer to the question.

What I’d recommend is breaking these problems down into subproblems, and asking specific questions about those. For example, you could ask, ‘how do I determine if one object is near another’? That would be an answerable question :slight_smile: