I was wondering if someone would be able to help me out or point me to the right direction to start making VR apps for iOS. I saw the lack of VR apps and thought it would be a nice hobby. All help is appreciated. I have a beginner skill level in unity.
Ok, seems like nobody is interested…
Well I usualy work on android apps and games, but unity makes it super easy to do anything for iOS and VR shouldnt be to difficoult ti implement considering what I read online. So if you are interested hit me up either here in the forums or via email greaneagle@gmail.com A simple walking-horror game shouldnt be to difficoult depending on how the VR is implemented
You can use the Durovis Dive plugin Durovis - SDK to make VR for any mobile device. All it does is sets the left/right cameras and tracks device movement. They one thing it doesn’t do is barrel distortion. I’ve been searching high and low to find a way to add barrel distortion for mobile VR but I haven’t seen a solution. I haven’t even seen a single app on the app store that does it. I’m told the fish-eye shader will do it, but I’m not sure what parameters to use
Have you checked Google Cardboard SDK for Unity? they supports iOS too, and has a resonable performance. I’m developing an app using it and it’s quite good.
I’m dissapointed that native Unity VR API only works for standalone and android(probably gear VR, I guess)…
It does barrel distortion, too, but it seems unity itself will do it for you also.
I tried it out for a few minutes today and I noticed that not only dose it snap to specific coordinates, it also did not display two renders like it would if you put it on your phone. Once again I haven’t had time to realy play with it. I’m hoping to use it to only track the head, then program a move script to move about in my sean.
Do I also need to download the source code as well for this thing to “work” or is it working the way it was intended?