I 've made a procedural mesh which moves like this video:
It only has the default material now. I want to make it look like this picture:
I think giving it a custom wireframe-effect shader and material will work (, right?)
So I want to create a wireframe shader with Shader Forge.
However I don’t really know where to start.
I think some keyword might be VertexColor, Alpha, and so on?
So I am here to ask for any clues or tutorials.
Also, it seems that there is another way to make this moving wireframe terrain–
Write a wireframe shader whose vertices’ position will change (I think it’s called vertex shader, right?) and apply it to a plane mesh,
instead of creating a mesh and moving its vertices via the Mesh class scripts (which is what I am doing now).
Which way do you think is better? And please give me some instruction!
Thanks for your help!