Create Addressables per asset


I want to know if Unity Addressables can be built in a separate project. Separate addressable per asset and every time older assets are cleaned.

What I have figured out so far is that Unity only creates addressables in the project scope, it removes any deleted assets from project and output new catalog file with the record removed. Or am I missing something?

P.S: and yes I am trying to get it done in batch mode.

hi ismaeel_unity.

how was going your question?
have you found a solution?