Create an empty via script

Just curious, how can you create an empty object in a script? I assume you would need to instantiate an instance of GameObject, but Instantiate won’t take that as an arguement, and GO is obviously not a Primitive, and I know I could make a prefab. This is just out of curiosity.

Jeff

new GameObject ();

http://unity3d.com/Documentation/ScriptReference/GameObject.GameObject.html

Duh… I really should look at the constructor methods more, but since the C# commentss say somewhere to not use constructors I guess I’ve ignored these.

Jeff