Hi, I’ve been working on my project for a few weeks now and starting to get to some meatier items.
I have a solarsystemgen script. It generates a star, planets and gives them rotations and orbits. I need to reuse this script to make more solarsystems in case the player travels out from the starting solarsystem. I need to make two scenes per planet generated. Since there is a random chance of spawning a planet (thats how ive setup the code) it is important that the script checks to see if a planet was made and if so then make a newscene, name it, apply it to the Build Settings → Scenes in Build, and then make it run its own stuff.
Im not familiar with the static void NewScene(); it needs a return type which I cant find what it is. It says game object but when I try variations of gameObject it still gives an error.
Any suggestions?
Thank You