This example best illustrates what I would like to do (while also drawing attention to my ignorance!)
var allWindows = new WindowHealth[7];
function Start ()
{
allWindows = GameObject.FindGameObjectsWithTag("Window").GetComponent(WindowHealth);
}
This example best illustrates what I would like to do (while also drawing attention to my ignorance!)
var allWindows = new WindowHealth[7];
function Start ()
{
allWindows = GameObject.FindGameObjectsWithTag("Window").GetComponent(WindowHealth);
}
Okay, I’m unsure if there’s a better approach but this seems to be working alright:
var allWindows = new GameObject[7];
var allWindowsHealth = new WindowHealth[7];
function Start ()
{
allWindows = GameObject.FindGameObjectsWithTag("Window");
for ( var i = 0; i < 7; i++)
{
allWindowsHealth _= allWindows*.GetComponent(WindowHealth);*_
* }*
}