nawash
March 18, 2011, 4:58am
1
Hi all,
I am currently creating an architectural vizualization of a suburb neigbourhood.
There a 6 blocks of houses (and plants inside these blocks).
To get advantage of the batching, I would like to create (roughly or exactly) a lightmap per zone.
At this time, I got houses in the same blocl of houses using different lightmaps, so the batching does not work as great as it could.
Do you have any hint about creating lightmaps per zone ?
thx
Use indexes if you want to keep it all in one scene but split the lightmaps up over specific objects, or do them in scenes and additively load them when it starts.
nawash
March 21, 2011, 10:44pm
3
Thank you for your reply.
I am not sure to understand what you mean here.
Do you mean that I should :
Compute the light maps (I got 21 lightmaps for now)
for the object I need to group in the same lightmap, give them the same index in their respective “object” lightmapping tab ?
tweek the uvs and/or lock atlas.
?
I can not see a process to handle this problem…
Any comments are welcome