Hi,
I’m doing my first Unity project and I’m using Vuforia sdk to create a simple VR game based on this tutorial.
Although this is my first project and I’m not too familiarized with Unity I would like to create a circular maze instead of a square one, so I’ve used Blender to create it:
Picture 1
Then I’ve exported the file as .fbx and added to Unity Assets. Everything went well but I think the collision mesh is not working:
Picture 2
(btw, why can’t I see the object full rendered? If I add a Unity 3D object its always full rendered)
If I select the “ThetaMaze”, instead of “Maze” I have no components:
Picture 3
But if I add a Physics mesh collider, setup a material and a “Maze” mesh, this is the result:
Picture 4
Not only doesn’t match the object rotation, but looks quite confusing…
Could you give me a hint?
Pictures:
Thanks for your time.
