Umai
1
I need to create buttons in code (C#), without using any prefabs.
What is the flow?
A Button would need this stuff and possibly more:
- gameobject
- recttransform
- Button script
- Optionally an image and/or text, and possibly other images/texts for other states than the normal.
Unity 4.6. No OnGUI please. And no prefabs.
Create a button in your scene and check what structure and component it has.
A default button created has a parent button game object which has a child text object which you can remove if not required.
A button game object has following components:
- Rect Transform
- Canvas Renderer.
- Image Script.
- Button Script.
The optional child text object has following components:
- Rect Transform.
- Canvas Renderer.
- Text Script.
So to create a button via C# simply:
- Create an empty game object.
- Add all the above components required to it.
- Set values for various properties from those components.
- (Optional) Add a child empty game object as text and add required components to it and set properties for those components.
- Make your button game object child of your Canvas and position it accordingly on screen.