Greetings fellow Unity tinkerers,
I have a rather interesting problem I was hoping to gain some insight into a possible solution to.
I would like to create a flag that flaps in the wind…but also resizes!
See I plan to have the flag represnt a units health, and as it takes damage the width of the flag decreases.
Is there a way to have the flag both animate (flapping) but resize its width (and add damage tears) to it?
If it were static of course I could just use an animation call, but since its resizing as it takes damage Im puzzled about the best way to approach this.
My skill level is intermediate with C# & Unity so I’ll probably understand almost anything you can suggest