Hi there,

Following the post Create enhanced 3D visuals with Holographic Remoting in UW

I get the following issues:

  1. Opening VS doen’t create any SLN file. A warning message popups.
  2. Building and running stand alone app “/build/bin/Win32/Releas/app_name.exe” complains about the lack of the vccordlib140_app.dll.
  3. Running the Visual Studio solution works doesn’t connect to remote device. “Can’t create HolographicSpace because no connecion to remote device”

Facts:

SO: Windows 10 Version 1803 (higher than the anniversary update requested)

Unity: 2018.2.0.b6

Visual Studio: Community 2017 Version 15.2 (26430.16)

I did…

.1. Create an empty project. Simple scene with a cube.

.2. Add code from example. (doble click on script, gives reported error 1)

.3. Builds sttings:

  • Platform: Universal Windows Transform.
  • Target Device: HoloLens
  • SDK: 10.0.16299.0
  • Enabled Mixed Reality Remoting: checked

.4. Player Settings:

  • Capabilities checked: “InternetClient”, “InternetClientServer”, “PrivateNetworkClientServer”
  • XR Settings: “Virtual Reality Supported” checked, “Virtual Reality SDKs” added “Widows Mixed Reality”

.5. Launch “Holographic Remoting Player” on Hololens.

.6. Open Unity > Window > XR > Holographic emulation and select remote device.

.7. Hololens and PC are in the same local net and Hololens IP correctly set.

.8. Run in editor: OK, connected to Hololens, remoting working.

.9. Build settings + “Build” button… solution si created correctly.

.10. Open the solution created and run “Release” “x86” in “Local Machine” (launches de app, the scene is viewed in PC, but error 3) (double cheked net connection and Holographic Remoting Player launched)

.11. Build solution.

.12. Run app.exe file created, but error 2.

Thanks.

@luisjavier-lopez

It works on my 2018.2.0.b7.
At first, i couldn’t work it as same as you did.
So,I have checked all of the capabilities checkbox.(i don’t know it was effective to work)

please see my blog.(sorry in Japanese)
http://littlewing.hatenablog.com/entry/2018/06/09/212947

You gave me the key…

  1. Used 2018.2.0b7.
  2. In Visual Studio launched "Release “x64” “Local machine”
  3. InternetClient capability was the only one required.

Other things:

  1. Emulator din’t work. It required to be launched with x86 architecture; but remoting needs x64.
  2. To avoid fps downgrade, Unity quality settings need to be the lowest.
  3. I am still having this error message: “Can’t create HolographicSpace because no connection to remote device”. Can this be a problem? Why does it happes although I eventually get connected?