Is that fbx file available or can it be created? I can’t find it in the asset folder. I need the fbx (not the .blend file) for the link to substance painter.
I don’t use blender, but I use Autodesk programs and Substance Painter.
Sounds like Blender has a direct to Unity plugin, just like Maya has. You click the button, the asset gets dropped off in your project folder, right?
If you can’t find the asset where you expect it to be, go back to Blender and find out where it is being sent. I was just chasing files around earlier to discover I had two different folders with the same name, one on my SSD and one on my hard drive. Took a while to figure that out. If in doubt, just do a regular export to your desktop. Either an FBX or OBJ will work with Substance Painter.
And it you don’t already know, it has to have UV’s to be accepted in Substance, and it the mesh has multiple pieces each part needs it’s own material – Substance identifies meshes by their material.
Hopefully you either know this or it will save you some of the headache I just went through.
It doesn’t create an fbx, the blender file gets converted to native unity assets. (As does an fbx). If you need an fbx, just export one from blender and use that instead.
Thank you guys. The fbx exporter doesn’t work as good as Unity’s importer, it has its flaws. However, the Unity documentation says the importer uses Blender’s fbx exporter internally. So I thought there’d be an option.
I’d like to avoid the step of manually exporting to fbx when Unity can use the .blend file directly to create a working fbx. It would be super convenient: edit model in Blender, save it, switch to Unity and it’s there; then send to Substance Painter via link in Unity, modify texture, switch to Unity, texture applied.
Yeah, Zbrush has a link called GoZ that automatically connects to other programs like that. It is fast, but of course different versions of different programs ccan get to be a headache sometimes.
What I’ve done to make things as quick as possible for times when I can’t just use GoZ or something similar, is that I’ve made a temporary items folder on my desktop that I only put things I’m currently working on at the moment inside. That way I don’t have to click through any long directory trees if I’m importing/exporting/opening/closing things a whole lot.
Granted, being able edit blander model is convenient. Another option which might work is export your model out of unity as an obj, do your work and use the generated textures from painter.