Is there a way to create some GameObject at runtime (in game mode) and use them later in editor.
My purpose is to interactively flight with a plane in game mode and create a path of waypoint along my trajectory that I will use later in the editor.
Is there a sort of “save prefab” feature that can be invoked by script during the game ?
I think it’s possible to save the coordinates of my waypoints while flying and create an editor script to recreate them from a file. But I just want to know is there is a simplest way.