Hi there,
I’ve been looking up a few methods of doing this, but nothing seems to work so far so I’m here to ask.
I want to be able to highlight certain objects in a scene on command. At certain points, I want certain objects to either be highlights or glow. I have no idea how to script this. How might I go about this?
How would i go about highlighting a object in the scene but in the unity editor. for example i have the length and width of a area that random objects are to be spawn. how would i go about highlighting the the bounds of the length and width specified by the variables . I would like to highlight the bounds to get a preview before running the build because the length and width are held in a empty object which is not seen and not on a 3d Object. So everything works but I dont have an idea of the area of coverage until the build is run. I mean im guessing so i have a basic idea but if i could highlight the bounds in the editor that would be a great help.