Hi, I want to create an AR based image recognition solution, in which markers are uploaded from server and my app should download and make image reference library at runtime of that markers. My app required more than 1000 image markers. How to do that using unity arfoundation with such a large amount of image markers?
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To create a Library at Runtime, you can use MutableRuntimeReferenceImageLibrary.
I created some tips on how to test it with XR Simulation environment.
There is BasicImageTracking Example Scene that uses Mutable Library in AR Foundation Samples. -
AR Core Limitations (source):
Each Augmented Image database can store information up to 1,000 reference images. There’s no limit to the number of databases, but only one database can be active at any given time. Images can be added to an Augmented Image database at runtime, up to the 1,000-image per-database limit. -
ARKit Limitations: In Apple’s Docs, I didn’t find any limits for the number of images in the Library.
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