Description
Creating landscapes for your interactive experiences can be difficult. Unity’s new Terrain tools help make that process a lot easier.
This session will showcase some of our latest terrain tools like custom brushes for sculpting, material painting, generating holes, and using scripts to interact with the terrain.
Where
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Together with this session we are also hosting a Q&A here in this thread to answer as many of your questions as possible.
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HI, I am 8 minutes into the tutorial video, and cannot create any useful terrain. Nor know “how” to use this. All I see is the features being explained, and I cannot even see where the brushes can be found. Will watch the entire thing, to see if there is any teaching of how to use this new “Terrain Tools” feature, or if it is just someone showing it off, with no useful way to learn how to actually implement it. Are we supposed to download additional assets from the store? The speaker mentions some at the beginning, but does not say if we have to download them to follow the tutorial… THanks.
Yes, I had added all sessions to my Google calendar, the start times were converted to my time zone, I joined at the indicated time, but saw that the first video session was not live, but already finished. That is why I asked here.
Hey Studivo, when you open the Package Manager, you can scroll to “Terrain Tools” and the button to download the Samples will be on your right. Remember to set “Show preview packages” by clicking on the button on your right top window.
Hey there @noeqplease , as the video advances, you will see the demo project running in Unity, in there I will show how to use some of the features explained at the beginning (including where to locate the Terrain Tools). This talk was more about the updates on Terrain Tools than creating a terrain from scratch (I am sorry for that, maybe we should have clarified more).
But we do have some nice materials where you can just learn this
Some useful links, where you can find similar topics and know-hows:
Finally got to the “demo” at 18 minutes.
Wow. 18 minutes trying to understand each feature. Without knowing how to get to the tools.
So, I am trying to follow this demo. I create a new terrain, and I get a completely FLAT plane. Not at all like the instructor already has in his demo. He looks like he is quite a few steps ahead. Definitely, this tutorial is not for beginners, as there is a lot of steps missing between what I am getting by following his “steps”, and the difference between what I see in the video and what I am getting in my scene. Well, at least I tried, and I am going to fool around with this new tool. Just not through this tutorial, which is not useful at all.
any idea how i can add collision detection to bushes so when a player goes through them it triggers a sound?
when i try to do it with the terrain tool it loses all the collision detection. I am thinking i need to put a script into the bushes to create a collision box at runtime.
Hey @Feartheway , there are a few ways of doing that.
You are right, doing this directly with the terrain will lose the collision, since it is using the terrain collision data.
Also, through terrain scripting (API) I think would be hard (performance wise), since you would have to iterate through all the details in your terrain (I will try to ask this to our Engineers working on the terrain tools, so we can get probably a better answer) - but maybe doing this once at runtime (to add a collision at runtime, as you said) it could work (and then you would trigger this when needed, I believe).
You also could add your own Prefab game object and iterate through the detail positions to spawn/instantiate when you need (of course, not in an Update, maybe also create a Pooling for this). So I think what you want to do might work.
If they could figure it out so i dont have to that would be awesome. I am also trying to figure out how to make bushes bend when the player moves through them. I think it might be something to do with cloth based physics?