Create Landscapes and Terrain Faster

Description
Creating landscapes for your interactive experiences can be difficult. Unity’s new Terrain tools help make that process a lot easier.

This session will showcase some of our latest terrain tools like custom brushes for sculpting, material painting, generating holes, and using scripts to interact with the terrain.

You can download the assets used in the video here:
Unity Terrain Samples
The Hidden Valley

When
Tuesday, April 14th @ 9am PST

Where
Watch the session here.
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Together with this session we are also hosting a Q&A here in this thread to answer as many of your questions as possible.

A team of product experts from across Unity will be available starting after the session. Our Community team will continue to field questions for the next two days to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread.

Some basic rules

  • The thread will open up for questions on Tuesday, April 14th @ 9am PST.

  • Don’t bundle multiple unrelated questions in one reply. One question/topic per reply.

  • Only questions related to the topics of the roadmap session are permitted.

  • All questions will be fielded by our Community Managers (@LeonhardP and @AskCarol)

  • Replies will have to be approved by the moderators to show up in the thread.

  • Once approved, the questions will be forwarded to the relevant experts.

We really look forward to hearing from the community.
Thank you

2 Likes

Is it in YouTube? Also where can I download the demo assets?

Hi Studivo, yes, it is in Youtube, but you can access in this link: https://resources.unity.com/unitenow/live-sessions-to-inspire/create-landscapes-and-terrain-faster
At the moment, the demo assets from the talk are not available to download, but you can access our Asset Store page and download other assets to create nice scenes: https://assetstore.unity.com/publishers/1

EDIT: these are the packs I used :slight_smile:
Unity Terrain Samples: https://assetstore.unity.com/packages/2d/textures-materials/terrain-tools-sample-asset-pack-145808
The Hidden Valley: https://assetstore.unity.com/packages/3d/environments/the-hidden-valley-stylized-low-poly-environment-pack-112859

2 Likes

Thank you, @AlexTE-Unity
Which package from the Package manager should I choose? I don’t see Terrain Tools package in my Unity 2019.3.9f1.

Also, I only see this this at the Asset Store:
https://assetstore.unity.com/packages/2d/textures-materials/terrain-tools-sample-asset-pack-145808

Hello @Christin2015 !

The videos are available to rewatch at any time at the following link: https://resources.unity.com/unitenow/onlinesessions/create-landscapes-and-terrain-faster

All of our sessions will be available on unity.com/unitenow.

To ensure you don’t miss any sessions as they are released, add Unite Now to your calendar here.

4 Likes

HI, I am 8 minutes into the tutorial video, and cannot create any useful terrain. Nor know “how” to use this. All I see is the features being explained, and I cannot even see where the brushes can be found. Will watch the entire thing, to see if there is any teaching of how to use this new “Terrain Tools” feature, or if it is just someone showing it off, with no useful way to learn how to actually implement it. Are we supposed to download additional assets from the store? The speaker mentions some at the beginning, but does not say if we have to download them to follow the tutorial… THanks.

Many thanks @AskCarol

Yes, I had added all sessions to my Google calendar, the start times were converted to my time zone, I joined at the indicated time, but saw that the first video session was not live, but already finished. That is why I asked here.

1 Like

Hey Studivo, when you open the Package Manager, you can scroll to “Terrain Tools” and the button to download the Samples will be on your right. Remember to set “Show preview packages” by clicking on the button on your right top window.

1 Like

Same here :frowning:

Hey there @noeqplease , as the video advances, you will see the demo project running in Unity, in there I will show how to use some of the features explained at the beginning (including where to locate the Terrain Tools). This talk was more about the updates on Terrain Tools than creating a terrain from scratch (I am sorry for that, maybe we should have clarified more).

But we do have some nice materials where you can just learn this :slight_smile:

Some useful links, where you can find similar topics and know-hows:

Brackeys (How to make Terrain in Unity!):
https://www.youtube.com/watch?v=MWQv2Bagwgk

Building beautiful worlds with Unity’s new terrain features - Unity at GDC 2019:
https://www.youtube.com/watch?v=qUk2islpbLI

Digging into holes: https://blogs.unity3d.com/pt/2020/01/31/digging-into-terrain-paint-holes-in-unity-2019-3/

Streamlined landscape creation with new Terrain Tools - Unite Copenhagen 2019:
https://www.youtube.com/watch?v=zr2B6aNyy_A

At the end of the video, we also show some nice links to our Unity Learn page, there are many tutorials there on Unity Editor :wink:

Hope that helps.
Cheers

1 Like

No worries! Once they are released, they are available for rewatching later. You can access them anytime at that link :slight_smile:

2 Likes

Thank you, @AlexTE-Unity !

2 Likes

Where can I find these Unite Now sessions?

  • 11:00 am: Unity – Behind the Game: Recompile
  • 1:00 pm: Key Takeaways from the 2020 Mobile Game Monetization Report

I only found Key takeaways from the 2020 Mobile Game Monetization Report - Unite Now from this playlist:

https://www.youtube.com/watch?v=zSZLOew88aE

Finally got to the “demo” at 18 minutes.
Wow. 18 minutes trying to understand each feature. Without knowing how to get to the tools.
So, I am trying to follow this demo. I create a new terrain, and I get a completely FLAT plane. Not at all like the instructor already has in his demo. He looks like he is quite a few steps ahead. Definitely, this tutorial is not for beginners, as there is a lot of steps missing between what I am getting by following his “steps”, and the difference between what I see in the video and what I am getting in my scene. Well, at least I tried, and I am going to fool around with this new tool. Just not through this tutorial, which is not useful at all.

Thanks, this is actually what I need, for a beginner. I will check all of those out.

1 Like

Yup, thanks for the feedback and you are right, we should have clarified more. Hope those new links will be useful for you :wink:

1 Like

Hey @studivo I will try to answer this one :slight_smile: but I believe this is a question for another topic.
If you sign up in the Unity Now page, you should have all the links in your email.
Also, in the blog post, you can add to your calendar and then you will get all the links.
Here is the link: https://blogs.unity3d.com/2020/04/01/were-bringing-unity-to-you-unite-now-starts-april-14/

There is also a post where you can find the Forums for the talks: https://forum.unity.com/forums/unite-now.484/

And the Unite Now page: https://resources.unity.com/unitenow

any idea how i can add collision detection to bushes so when a player goes through them it triggers a sound?
when i try to do it with the terrain tool it loses all the collision detection. I am thinking i need to put a script into the bushes to create a collision box at runtime.

1 Like

Hey @Feartheway , there are a few ways of doing that.
You are right, doing this directly with the terrain will lose the collision, since it is using the terrain collision data.
Also, through terrain scripting (API) I think would be hard (performance wise), since you would have to iterate through all the details in your terrain (I will try to ask this to our Engineers working on the terrain tools, so we can get probably a better answer) - but maybe doing this once at runtime (to add a collision at runtime, as you said) it could work (and then you would trigger this when needed, I believe).
You also could add your own Prefab game object and iterate through the detail positions to spawn/instantiate when you need (of course, not in an Update, maybe also create a Pooling for this). So I think what you want to do might work.

1 Like

If they could figure it out so i dont have to that would be awesome. I am also trying to figure out how to make bushes bend when the player moves through them. I think it might be something to do with cloth based physics?