In the Unity 3.1 release notes they said they added support for .net dlls containing managed code, i.e we can put editor scripts and standard script in them.
(I am not talking about C++ dlls which are real plugins and require PRO)
Now to the question, how can I create such a dll on a mac? XCode?
I have had the feeling that dlls are a Windows thing.
Thanks in advance, Aron