Create mesh/collider dynamically

Here’s brief sketch of my idea. - http://www.youtube.com/watch?v=1gekW0egUwY
With two levers, make various shapes…

I’m making some puzzle game and this would be so-called Core Mechanics…
I’m so noob that I don’t even know the title of this question is appropriate…Feel worrried…However this video made me optimistic for my sketch… - http://www.youtube.com/watch?v=wQAl-k8oRZk - fungi physics

I want to know whether this idea is valid or not, if it IS valid, please let me know which system would be apt for this idea…

Thank you in advance.

1 Answer

1

Here’s a pretty good example on dynamically creating a mesh:

You can manipulate the vertices every frame, but you must reassign the mesh to the MeshFilter after making changes.