Hi!
I was just wondering how you can make realistic mist effect in Unity. Not the boring fog setting in render settings, more like fog in the game Slender haunt.
Grab the smoke4 texture from the FPS tutorial. Create an Ellipsoid Legacy Particle Emitter, then use these settings to start off :
You can use the new particle system, set up to use a mesh particle emitter that matches the terrain and simply give them slow velocity and rotation values over time. I also like to set up the Color over lifetime setting to start transparent, become semi opaque, and then end transparent. It makes the particles popping in and out of existence a lot smoother. Hope that helps. Check out one of the many particle demos on the asset store for more details.