Hi,
I’m making an AI script for a enemy, it needs to wander end set its own destination inside of a given area.
Now I made this script by following a couple tutorials, but when I destroy the moveSpot.gameobject and want to create a new transform i get the error that its still trying to acces it.
This is my update function:
if (moveSpot.transform == null)
{
//CreateMoveSpot();
moveSpot.localPosition = center + new Vector3(UnityEngine.Random.Range(-size.x / 2, size.x / 2), 0, (UnityEngine.Random.Range(-size.z / 2, size.z / 2)));
//Vector3 pos = center + new Vector3(Random.Range(-size.x / 2, size.x / 2), 1,(Random.Range(-size.z / 2, size.z / 2)));
moveSpot = Instantiate(moveSpot, moveSpot.localPosition, Quaternion.identity) as Transform;
moveSpot.name = "MoveSpot";
}
else if (moveSpot != null)
{
agent.SetDestination(moveSpot.position);
isWandering = true;
}
if (Vector3.Distance(transform.position, moveSpot.position) < 1f)
{
Destroy(moveSpot.gameObject);
}
I’m a beginner so the code looks a bit weird maybe.
Hope someone can help me!