Okay guys - I can’t figure this one out. I have a day night cycle going by the rotation of the directional light, and at night I need a fire particle system prefab I have to start up, and during the day I need it to go away. How I have it set up right now, it creates to many instances and possibly would kill the game object rather than the instance? I need this Day- No fire/ Night - Fire cycle to continue for an infinite amount of time. Here is the scripts I have
This one is for the rotation of the light and to tell something that the rotation is correct for Day time or Night time
#pragma strict
public static var TimeOfDay : float = 0.0;
public static var LightRotation : float = 0.0;
function Update()
{
transform.Rotate(Vector3.right / 3.0);
LightRotation = transform.eulerAngles.x;
if (LightRotation <= 150) {
TimeOfDay = 0.0;
BroadcastMessage("KillFire");
Debug.Log(TimeOfDay);
}
else if (LightRotation >= 150) {
TimeOfDay = 1.0;
BroadcastMessage("StartFire");
Debug.Log(TimeOfDay);
}
}
This is what I have on the empty object to create the fire instance
#pragma strict
public var prefab : GameObject;;
function KillFire(){
Destroy(prefab);
}
function StartFire(){
Instantiate(prefab,transform.position, Quaternion.identity);
}
Any and all help would be greatly appreciated. Thank you!