I can apply existing animations to my rigged models, and I can create animations in Blender for a given .fbx and import them. But is it possible to create original animations within Unity itself? And if so, is there some documentation of this somewhere that is not a video?
EDIT: The docs link on the forums homepage for animation doesn’t actually link to anything: http://docs.unity3d.com/Manual/MecanimAnimationSystem.html
Thanks for any guidance!
Hi Chainsawpenguin,
Yes you can do it but I would suggest you to use blender or any authoring application(3ds max, maya, etcc…) over unity if you have anything more complex than a few object to animate. Our keyframing tools are not at par with those tools, keep in mind that Unity is a game engine first not an authoring tools.
Thanks for the feedback! That’s what I thought, I just wanted to make sure I wasn’t overlooking something. I’m still not sure how to get some of my blender changes into my animations (location and scale transitions don’t seem to be imported, but rotations do??), but I’ll keep trying to figure it out. If you have any guidance for that, please let me know!
And in any event, thanks for the response! : )