Create OTSpriteAtlas in Runtime.

I have been working for creating OTSpriteAtlasCocos2D in Runtime.
Does somebody know how to do???
If I create OTSpriteAtlasCocos2D in runtime and add to spriteContainer on OTSprite, it works in my Unity but not works in android or web-player.
If I create OTSpriteAtlasCocos2D by using Hierarchy view,it works.

public OTSpriteAtlasCocos2D otatlastmpl;
OTSpriteAtlasCocos2D otc1;
OTSprite sp;

void Start () {
	sp = Utils.getSprite();
	this.otc1 = Instantiate(this.otatlastmpl) as OTSpriteAtlasCocos2D;

	string name = "menu2_top";
	this.otc1.name = name;
	this.ta = Resources.Load("xml_" + name) as TextAsset;
	this.tu = Resources.Load(name) as Texture;

	this.otc1.atlasDataFile = this.ta;
	this.otc1.texture = this.tu;

	sp.position = new Vector2(-80,180);
	sp.name = "fromcode";
	sp.spriteContainer = this.otc1;
	sp.frameName = "header_sukin01";
	sp.depth = 800;
}

This way to do is not supported.
http://forum.unity3d.com/threads/95827-Orthello-2D-Framework-100-FREE/page22

The requested feature is not implemented.