Hi there.
i am having problem when i created my own mesh with daylight water material.The wave seems stretched. PLs see attachment. The left one is my mesh and the right mesh belongs to unity.
I will really appreciate if someone can help me with this problem. THANKS!

If i remember correctly i had the same error with a shader and my mesh when i didn’t create the UV mapping for my mesh.
it didnt work when i imported a plane i created in 3D Max. But it seems to work when i used a box instead of a plane
You have to make sure (in your 3d app, like Max) that the Axis is rotated so that Y is perpendicular to the water’s surface.
This is because Unity uses “Y up”, not “Z up” like Max does. Don’t ask me why, it causes me no end of hassle.