I’ve been looking for a way to create a prefab out of game object that contains a cloned mesh.
It appears that as soon as the mesh is cloned, the mesh exists only in that scene and only on its current game object. Attempting to create a prefab and dragging the object onto the prefab results in a prefab that contains no mesh at all.
If anyone has any solutions or ideas to fix this problem please feel free to through anything out there. I’m willing to play around with any ideas that you can come up with.
Thanks in advance.