I apologize if this question somehow totally misses the point, I’m new at Unity3d.
I want to randomly assemble gameobjects procedurally from a big variety of shapes, textures, and even animations.
Assuming I have a project with a bunch of these assets, how can I do this through scripting? I understand how to create a new empty game object through scripting, but I don’t see examples of how to then select an existing imported shape asset etc to fill it out. Can someone point to a robust example?