I am making a WebGL game, and I would like to support multiple languages, however, the font files are around 100mb - 150mb per language. I have 4 languages I need to support:
- Simplified Chinese
- Traditional Chinese
- Korean
- Japanese
- Russian (Seems to be supported naturally)
If I were to build these into my game my WebGL build will be around 400mb - 500mb. That is way too much for a web game. So, is there a way to take these fonts and create a font file that uses just the glyphs that I need for the game?