15 low polygon models: Duplicate, move, rotate, and scale the clouds in your scene to create an epic artistic direction.
3 custom shaders: Hard-edged Alpha Blend, Soft-edged Alpha Blend, and Alpha Clip. These shaders use just the RGB channels of the texture and not the alpha channel, keeping memory footprints low.
A special Editor Script to make editing your clouds fast and easy. Dynamically change the ambient and sun color of the clouds. Also modify the contrast, density, thickness, and opacity. Easily orient them towards an object or the scene camera.
With a typical dynamic skybox, the clouds always tend to look very 2-dimensional as the depth is constrained and they scroll above your head, even with a parallax shader. The texture tiles, so that also gets in the way of achieving a natural look to your scenes. The MetaClouds clouds are likely cheaper on the cpu/gpu as it doesn’t require you to not cover half the screen with an alpha texture. In that case, the metaclouds make it easier to get your game running smoothly and still maintain great creative control.
With Metaclouds, you can place clouds exactly where you want them. For example, if you’re making an epic first-person rpg, you may want a really threatening, dark cloud over the distant mage’s tower. Or if you’re making a side scroller like a shootem-up, these clouds are perfect for hiding or revealing objects and giving a sense of speed as they scroll by.
Thank for the complements! Be sure to check out the Quantum Terrain packages. They go nicely with the Metaclouds.
You could also simply write a script to modify the ambient or sun colors, or the contrast and densities to achieve the same effect. Scrub the sliders quickly in the webplayer demo to try it out.
They’re all standard gameobjects with mesh components just like any plain 3d model, so you can do whatever you like. Attach scripts to move them, fade them, scale them, anything a regular game object can do.
I just tried out the demo on the MacBook. This looks great; it would be perfect for things like a airplane/jet where you can realistically fly through clouds.
Thank you to all that has supported Quantum Metaclouds. As a reminder, please leave any positive feedback in the Unity Asset Store. And if you have specific needs or any other questions, feel free to email support@quantumtheoryentertainment.com
What about mobile? Have the alpha blend shaders been tested on Android and iOS for performance and other issues?
Also, I’ve been looking for a good hair shader for mobile, would you recommend your alpha blend shaders for hair? Have you tried them for hair?
Thanks in advance for your response! I’ve purchased some of your terrain assets and I love them!
I have just created my first scene with the Quantum meta clouds (which are really beautiful), but on build the clouds simply doesn’t show… Do you have any clue on this ?
I am on IPad 2 with the Highest quality settings.
Edit
The solution to this problem is to change the default quality settings for IOS (marked in green). Everything works fine now.