Create Stunning Environments with Quantum MetaClouds

Quantum MetaClouds - 3D Cloud Models

Webplayer Demo**
**
Asset Store Link

The package contains:

  • 15 low polygon models: Duplicate, move, rotate, and scale the clouds in your scene to create an epic artistic direction.

  • 3 custom shaders: Hard-edged Alpha Blend, Soft-edged Alpha Blend, and Alpha Clip. These shaders use just the RGB channels of the texture and not the alpha channel, keeping memory footprints low.

  • A special Editor Script to make editing your clouds fast and easy. Dynamically change the ambient and sun color of the clouds. Also modify the contrast, density, thickness, and opacity. Easily orient them towards an object or the scene camera.

Questions? Comments? Need Help? Contact support@quantumtheoryentertainment.com.






*The Quantum Cold terrain models and the background skybox featured in the demo are both sold seperately.

Webplayer didnt work for me…? (error: Failed to update unity webplayer)

Version of your web player
Unity Plugin version: 3.5.3f3
Unity Engine version: 3.5.3f3

Then did manual update,

Version of your web player
Unity Plugin version: 3.5.4f1
Unity Engine version: 3.5.3f3

same error…

Details:
“Unity web player update finished, but installed revision (3538003) is less than required revision (3548001). please reinstall.”

Unity 3.5.4 needs to be installed on your machine. You don’t have the latest engine build.

I hate those. Usually I re-install directly from the website, then I’m fine.

@QuantumTheory: Those look really nice, but why use this as opposed to a dynamic skybox?

With a typical dynamic skybox, the clouds always tend to look very 2-dimensional as the depth is constrained and they scroll above your head, even with a parallax shader. The texture tiles, so that also gets in the way of achieving a natural look to your scenes. The MetaClouds clouds are likely cheaper on the cpu/gpu as it doesn’t require you to not cover half the screen with an alpha texture. In that case, the metaclouds make it easier to get your game running smoothly and still maintain great creative control.

With Metaclouds, you can place clouds exactly where you want them. For example, if you’re making an epic first-person rpg, you may want a really threatening, dark cloud over the distant mage’s tower. Or if you’re making a side scroller like a shootem-up, these clouds are perfect for hiding or revealing objects and giving a sense of speed as they scroll by.

Thank for the complements! Be sure to check out the Quantum Terrain packages. They go nicely with the Metaclouds.

I think these are beautiful.

Just an idea: I guess you could add normal maps to the clouds to get some lightning effects :slight_smile:

Cool idea, but that would make it even more expensive on the gpu. Besides, the controls that already exist give more flexibility.

You could also simply write a script to modify the ambient or sun colors, or the contrast and densities to achieve the same effect. Scrub the sliders quickly in the webplayer demo to try it out.

Could I also use this for things like ground fog?

They’re all standard gameobjects with mesh components just like any plain 3d model, so you can do whatever you like. Attach scripts to move them, fade them, scale them, anything a regular game object can do.

So yea, you could use them for ground fog.

I just tried out the demo on the MacBook. This looks great; it would be perfect for things like a airplane/jet where you can realistically fly through clouds.

Thanks Sevenbits for the complements! Using these for flight sims or shmups is a great idea.

The Quantum Theory website has been redesigned, btw. Cleaner interface, better navigation, more to read.

Thank you to all that has supported Quantum Metaclouds. As a reminder, please leave any positive feedback in the Unity Asset Store. And if you have specific needs or any other questions, feel free to email support@quantumtheoryentertainment.com

Hi,
is this asset compatible with Unity 4 and DirectX 11?
Thanks

All packages are compatible with Unity 4 and DX11. I test them regularly, but if you encounter any issues simply email me and I’ll help.

Thanks!

What about mobile? Have the alpha blend shaders been tested on Android and iOS for performance and other issues?
Also, I’ve been looking for a good hair shader for mobile, would you recommend your alpha blend shaders for hair? Have you tried them for hair?
Thanks in advance for your response! I’ve purchased some of your terrain assets and I love them!

Many customers are using these on mobile devices. Just be sure to enable high enough quality settings for your mobile build.

Links and images are dead.

[SOLVED]The clouds doesn’t show on Ipad

Hello,

I have just created my first scene with the Quantum meta clouds (which are really beautiful), but on build the clouds simply doesn’t show… Do you have any clue on this ?
I am on IPad 2 with the Highest quality settings.

Edit
The solution to this problem is to change the default quality settings for IOS (marked in green). Everything works fine now.