Hello,
I’d like to create a UniversalRenderPipelineAsset.asset file from an editor script, just like I would do manually from editor, and then apply it to the Graphics settings.
In editor I just right-click somewhere in the Assets folder and then:
Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer)
But by script I cannot figure out how to create this .asset file, I also tried to search into the URP folder downloaded from the UPM but I could not find the ScriptableObject from which this file is created.
Thanks in advance and have a nice day.