The thing is, I want to create something like a wind zone to move trees, but I want to use this wind to move other things (whose parameters change using physics by script). I have tried with a normal windzone object, but I cannot get the wind force (there is no such a thing as a vector3 or vectorXD or whatever), so I can’t use it. If I could get the force from the windzone object (in a vector), I could add this force in my physics engine.
We are indeed able to control the script by code now, but I was talking about the current wind itself. I still can’t see any way of getting the wind force at some position, without ugly tricks.