The reason why I opted to do this in Unity vs an external software is personal preference, I’m able to code everything including the recoil animations. I was wondering if there is any way I could capture these poses in the engine?
Yes, I have done so with Final IK / Puppet Master. Not sure if you need either or both, or whether Unity somewhat supports this out of the box (I don’t think so) or whether there’s a free tool you could try (probably).
You can definitely make a script that records those bone positions.
I have both plugins but I want to try do this without them. I think I’m asking the wrong question here, I would like to know if Unity would be able to create an animation out of code driven poses or movement, like when you hit record and move a cube. When I try hitting record on the mesh it disables my animator.