Hey there,
we currently use the AssetBundle.CreateFromFile-Command to load uncompressed AssetBundles at runtime in our app.
In the editor and on iOS-Devices everything is working fine, but on Android-Devices the app freezes at this point with the error-message: Failed to open file at path: jar:file:///mnt/asec/aBundleIdentifier/pkg.apk!/assets/Android/CharacterElements/characterElementDatabase.assetbundle
I dont know what the problem is. We load other (compressed) AssetBundles via www-requests from that exactly path and everything is working as expected. Do we have to use a special path (url) for the CreateFromFile-Method or is it simply not possible to use this command because the file is not accessible on Android-Devices?
I did not found anything via the search-function, so i am hoping that anyone had similar problems or knows a solution, has a suggestion. Any help is appreciated.
Best
Chris