I have the same question really. I want the matchmaker to auto connect two players without one of them specifying if they are the host and the other is the client. CreateOrJoinMatchRequest sounds like it should do the job but when I use it both players create a new match instead of the one called second joining the first.
Should there be something like networkMatch.CreateOrJoinMatch ?
It looks like there is some missing functionality regarding CreateOrJoinMatchRequest.
When you go to the declaration, you can see that it derives from CreateMatchRequest, but aside from that itβs empty.
And the only method that takes a CreateMatchRequest is NetworkMatch.CreateMatch().