Creatiful - a Voxelengine for Unity

Hi,

Having worked a bit on a Voxelengine I decide to present my work to the forum.
First some sources:

-inspired by Voxelform, expecially this video : http://www.youtube.com/watch?v=Ojo2dFiLtao

date : 04.04.2013 14:18

I bought the source from Unitycoder and modyfied it really a lot with nice new functions.
Then I created a Youtube Channel and now I want to get some feedback if it would be useful to
continue work…

A newer version with PerlinNoise (Digging is always avivable but not shown in picture):

Infinite terrain in progress…

Some problems : Connecting chunks while digging
Smooth Shadows
If anyone knows answers please post and give feedback :smile:

Neat… though this is really begging for a really good GAME concept that can utilize the kind of things that this tech can do and turn features into gameplay.

Are you being facetious? Just asking because I thought this is what Minecraft was/is?

To the OP, very nice engine. I’ve seen so many people wanting to do Mincraft-clones ever since I started perusing the Unity forums. I don’t blame them though. This will be a great tool for people who want to do such things :slight_smile:

Nice work! Seems like its now much faster too :slight_smile:

Not only that, but perhaps destructible terrain ( perhaps other stuff) - there are a lot of cool game ideas where you can incorporate that.

Thanks for good feedback this will really encourage me to continue - Some updates in a few days :smile:

One quick update : Random digging
This looks more realistic because it is not always the same sphere

Infinite “intelligent” terrain is complete !

It saves the the chunk position that a chunk is only generated one time

look yourself… sry for bad quality had no time for upload :smile:

Good news ! multiple textures are added

Inventory system + connecting chunks soon