if i use Unity build-in Network to create the game room for 2-4 players, does it mean that 1 game room = 1 process in my Server ?
what if i use the Server to create 500 game rooms – could it be possible for the Server to handle all 500 rooms running at the same time ?
(my game is real-time game)
** note that i wanna use the ‘Authoritative Server’.
Thanks in advanced,
Spacez
You should use groups feature for that.in developer.muchdifferent.com there is a sample in example projects about groups but uLink groups are a little more powerful than unity’s ones, however the open source code might give you a good idea or you might decide to use that. Using groups you can have clients which only get messages of other clients in their group so create a room together.