Creating 2D Explosions similar to Stick Fight the Game

How would I create a 2D explosion animation for a side-on platform game, similar to the ones in Stick Fight the Game, shown here:

One issue is that the explosion needs to speed up / slow down in time with the game, but the first issue is that I don’t know how to get these effects happening in Unity. Some of the explosions will be really, really big, such as many times larger than the screen, so I think it may be best to use vectors rather than sprites.

I don’t know where to start. Is there anyone who could help me learn how to make this kind of explosion?

Thank you :slight_smile:

Even a pointer to a relevant tutorial would be great, I just don’t know where to start. Every tutorial I’ve found looks like it uses a particle system rather than glowing 2d shapes.

I know this a little old…
But did find how?