How would I create a 2D explosion animation for a side-on platform game, similar to the ones in Stick Fight the Game, shown here:
One issue is that the explosion needs to speed up / slow down in time with the game, but the first issue is that I don’t know how to get these effects happening in Unity. Some of the explosions will be really, really big, such as many times larger than the screen, so I think it may be best to use vectors rather than sprites.
I don’t know where to start. Is there anyone who could help me learn how to make this kind of explosion?