For a tool I’m working on it’d be great if I could make a gizmo that functions like the 3D box collider component has. I’ve been searching for a while now how to get this to work, but I can’t seem to find how this all works. I can draw a gizmo cube with bounds, but I can’t wrap my head around how to add in draggable handles (constrained to a single direction). The documentation on Handles doesn’t help much either, I have no clue how they work. Anyone have an idea how they work, or know some good tutorials that explains this stuff?